update 0.1.2/0.1.25
stand » Devlog
update 0.1.2
this will be the last update for a while as i have exams that i need to study for
small parts to the update
- collisions are now working and will be expanded on (currently only working on the camp)
- camp code has changed, you only have to be near it to activate the bomb
- bullet collisions now work on the camp
- minor changes again fixing things
- instead of a mute button you can now adjust how loud you want sound effects and how loud you want music
- there is a new message that pops up when you get a kill that lets you know how many rank points you got, it also lets you know when you get a kill as that's something that i noticed was sometimes hard to know when sound effects were off :/
- camp now spawns 28 enemies instead of 20 but does it much slower
- radio tower has been buffed meaning the sirens range is increased
- more enemies spawn going from 20, unlimited max to 40, 60 max this is to prevent lag and to make the game more fun also make it so if you sit in game for half an hour then do the radio tower contract you don't get squashed by 8 million enemies
- the shot gun returns which can now be selected in the top left, but unlike before its now free
(please let me know if you find any bugs or glitches i will put anyone who helps out in the games credits as right now its just me)
the fire skill
- the fire skill increase the fire rate of SV64 and also increases the overheat number by 2
- increases the number of pellets fired by the shotgun and increases its fire rate
i will say it before anybody else does, this is 100% inspired by double tap 2.0 from call of duty zombies
this so far has been my favourite perk and i think it adds a lot to the game.

Files
stand.html Play in browser
78 days ago
stand
action stealth shooter
Status | In development |
Author | PointPercentGames |
Genre | Action |
More posts
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- itty bitty updateJan 08, 2025
- fixJan 07, 2025
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